Goblin

Small humanoid (goblinoid), neutral evil

Armor Class

15 (leather armor, shield)

Hit Points

7 (2d6)

Speed

30ft.

Skills

Stealth +6

Senses

darkvision 60 ft., passive Perception 9

Languages

Common, Goblin

Challenge

1/4 (50 XP)

Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar.

Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Shortbow.

Ranged Weapon Attack:+4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.