Goblin Boss

Small humanoid (goblinoid), neutral evil

Armor Class

17 (chain shirt, shield)

Hit Points

21 (6d6)

Speed

30ft.

Skills

Stealth +6

Senses

darkvision 60 ft., passive Perception 9

Languages

Common, Goblin

Challenge

1 (200 XP)

Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack.

The goblin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar.

Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Javelin.

Melee or Ranged Weapon Attack:+2 to hit, range 30/120 ft., one target. Hit: 5 (1d6) piercing damage.

Actions

Redirect Attack.

When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.